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Wave 21! Supper addictive, simple and fun. At first I was it was some cookie-clicker type of game, but reality was much better. It's one of these experiences where each time you firmly believe that you can change your strategy to last even longer next time.

What was the "boss" part here? I got "on the edge" feel from it for sure - these little pockets of time to build defenses I definitely felt on the edge.

  • This is a nitpick, but from my playthroughs, it seems to be the case that once you build initial 10+ factories, you won't need to touch them ever again and just continue building defenses around the base round by round. I feel like there could be something to balance that idea - for example factories could be more expensive, giving a player to perhaps be more strategic in how they spend their resources.
  • Also, it seemed that I was clicking like an insane person to build as much as I could in each pocket of time. It could be nice if I could just 'draw' the lines of spaceships since later in the game it seems that whoever can click their mouse fastest - wins. Drawing would allow to come up with strategic shapes easier too.

I pretty much agree with your comment here. Great game, I lasted to level 20 in my best run. Clicking madness seems to be the limiting factor which isn't the most fun way to die. So a bit more strategy in the resource management etc, and a better way to build the base. I don't think it would be bad if it was locked to a grid and you could draw in structures, or something like that.

Yea 100%. Never thought people would make it all the way to wave 20. As the developer I could only get to wave 14 in play testing. But defiantly that is a big problem that I probably could've fixed.

I felt the better tactic was to get a good core of factories in the center around the main base, then keep bolstering the death ball with more and more with the armored thingies. I experienced that also placing them out as far as possible gave each "turret" more time to deal with a smaller amount of enemies before blowing up. At this point in the game, the camera was skipping around and the main objective was no longer in the middle of the screen :p