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(+1)

Pretty interesting concept!

 In fact the way it is actually seems a bit weird at the first impression (why there is guy on a tree, and a room on it too lol). It's not that hard tho, and there's no easy understanding of what is the goal (or the time) you need to wait. When winning it simply resets with a restart.

Also I don't understand why you have to select the manager to "choose him" as there is only one character to control, at least if I'm not wrong :)

(+1)

Hello, thanks for playing! I am not sure what exactly happened in your play session, but there is only one character to control only at the first (tutorial) level [as you can see in screenshots, there are multiple levels].

The tutorial experience in my mind should be as follows:
The player selects a manager -> game asks the player to balance the office -> the player balances the office -> the game asks the player to make the manager work for an hour [the arrow should appear above the megaphone to indicate where exactly the manager should head to] -> the player sends the manager there and waits for an in-game hour [clock above should give the idea of in-game time] -> the second level starts.

The clock above is actually the timer that you should race against.

Please, if it's not too much of a problem, tell me what exactly was counterintuitive about my tutorial design. Once again, thank you for playing.

(+1)

Sure thing, thanks for the reply. I'll do another try having that loop in mind!