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Thanks for playing mrkos! You are spot on with the control issue, we're planning on adding some smaller levels with fewer objects in the beginning and the ability to upgrade bullet specs (speed, steering, number of ricochets) between levels,  so more difficult levels (with more stuff in corners for example) can be overcome with better "bullet handling" :)

I love that idea! The game has great potential if the level design is harmonious with the control scheme, could produce some exciting strategies.