The game is alright to play, I would imagine there to be more variety in the future for how you go about beating the game (also more levels, of course). I never really felt like I had to strategize on how to get to the goal. Building things was pretty sequential and linear. Conceptually, I like where this is going though and can see potential (I understand this is a prototype).
Couple issues with the UI:
- I had to really read to understand the resources needed for each thing that I needed to build or for expeditions. Structuring descriptions in a way that will make things effortless for the user, will help improve the UI immensely.
one example I thought of:
[Structure]
Description:
Research Cost: 25
Mages needed: 5
Time: 30 seconds
- counter for expeditions and facility share the same spot on the UI. I definitely think the timers need to have their own specific location - for not only better visual feedback, but to distinguish when multiple processes are going on at once [preferably, I would rather look at a progress bar than a counter - but this works]. The timers sit on top of each other at the moment and bounce between each other to show the numbers counting down which, I guess works, but visually is an eye sore.
- because the game is dependent on actions being described by the UI, it will be important to make sure the UI is as optimized, user friendly, and as visually pleasing as possible. Keep up the work!