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Red Salmon

64
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A member registered Jul 25, 2019 · View creator page →

Creator of

Recent community posts

Yea! The time restrictions really make one think twice about what to focus more on. And it's good that you focused on the core gameplay stuff rather than the overall look of the game.

Very interesting game. I like the fact that you placed a few clues to make it easier to find the exit. I found a puddle of blood in the second last room and when I came closer to inspect it, I stumbled into the next room. Quite clever. It is a good small game and I think it will work great with some additions to the graphics (wall textures and having a roof maybe, instead of the regular endless blue sky)

I got 2/4 score and that made me very curious about what the other fake things are. Good concept!

Absolutely loved the Armored Sleipnir. Qilin and Hyagriva are tied for second place lol.

It's a very simple and interesting game, though the sorting mechanic feels a bit lacking... Maybe it needs a bit more energy, or oomph.

I LOVE the level design lol. It was very funny when the text fell to the ground. Unfortunately I got stuck on the third level. Could not go to the other side of the level.

You made quite an awesome game for your 1st ever game jam. Well done! I like the fact that you even provided a bit of a tutorial in the game too. You could release a post game jam version of the game too. One suggestion is that maybe you can start the game being a little easier. The character's speed could be faster and the torch's range could be farther. But as your score increases the speed and torch range could start to fall... Currently my highscore was just 3 lol xD

Good game! But generally I would've liked to be able to look at the beam of light in the sky while driving the car. Had to come out of the car to see if I was going in the right place.

Have to agree. Thank you for playing ^^

We're free asset twins!! Haha

Thanks for the kind words

Aiming the pumpkins at the witch was really hard for me lol

But overall very fun game. I enjoyed it.

Wasn't able to add any sfx to the game. Totally forgot about them lol

I probably should have made the level progression a bit steadier. Thank you for the feedback :D

Thanks a lot for taking the time to play and analyze the game. These points will really help me in improving the game.

For me this has been the most entertaining game from the jam. Loved the concept and execution. More people should play it :D My proudest verse from the game was:

And his large butt was known to all

Lmao

6 stars for maths lol. Great game!!!

Quite an interesting game. Apart from the suggestions that others here have mentioned, one thing you can do is add borders to the scenes where going to the edge of the screen would not take you to another place.

Really enjoyed the chill vibe of the game, though I feel like having some sort of feedback about how the order was could be helpful... Had fun tho!

Got goosebumps! The game's feel is very on point.

Thanks for the kind comments

Thanks! ^^

And I'll definitely check out yours lol

I guess I'll have to balance its difficulty level... Thanks for the feedback.

Love to see Math games here :D Liked your concept but the camera movement was a little finicky. Having crosshairs would make things a little easier too.

It's working now :)

Please don't apologize. I feel bad (○´ ― `)ゞ

I downloaded the file again. It still is not working. Is it working on your end? You can try following this tutorial from brackeys.

I downloaded the game but can't seem to run it... Don't worry about it quwerty, these types of build issues can happen sometimes.

Fun game :D

Only suggestion that I have is that you can add some indication that the player can click on the asteroids to make them explode. I found out that I could do that in the third attempt xD

The music and art fit very well together and strongly complement the theme. Also like how the options / controls don't stand out. Love the vibe...

The chance of having a squad member die was currently set at 30%. Unfortunately we didn't spend time playtesting the final build of the game (since it was literally completed 30 minutes before the deadline lol) but that sort of balancing could've been done earlier.

Thanks a lot for taking the time to give your feedback. We'll keep your experience in mind as we make the post jam version of the game. Hope you'll check it out!

Thanks a lot for checking out the game and for the detailed feedback. I really do appreciate the UI tips. Initially I did consider having different timers for each task but it sorta required way more programming than I thought it would lol. That's definitely a feature we're gonna add, along with all the other things you pointed out.

Thanks for the tip. I'll keep that in mind for future versions :)

Oh shoot! Guess I'll have to learn better UI development practices from this. Thanks for the feedback man. Appreciate it!

The cursor sprite for closing the fridge was really funny to play with. And it's relatively slower speed also made it a bit frustrating (but in a fun and comedic way). Good game man :D

Thanks for the kind comments ^^

We're glad you enjoyed the experience. We'll have our next update, with multiple levels out soon. Stay tuned! ^^

Thanks for the kind words :D

Thank you for trying out the game ^^

We had two more herbs prepared but didn't add them in this build so as not to make the game too difficult. The current plan is to have levels and add two new herbs every level. Hope you'll stick around to try out our next update.

Thank you for the words of encouragement man. We'll definitely pick up the game again soon!

This one's a windows game sadly, but I hope you'll enjoy it. Its a turn based combat game where you have only one turn to kill the enemy.

https://itch.io/jam/gmtk-2019/rate/461352

Yes! That was precisely the plan we were going with. If we were making the game without a stringent deadline the game would have 40 base spells with 3 unlocked after each battle. Ideas for the 'spell rewards' include:

  1. Getting back a random spell from the five you used for that battle
  2. Improving the damage value of a spell from your library
  3. Giving unique spells for having killed the monster in a certain way (using curse combo to kill the hydra might give you a stronger unique curse spell)

Not sure which option would be best.