The dialogue text was not a stylistic choice, but was the default functionality of the dialogue system we used. I did not spend anytime customizing the type writer effect at all, as there were many more tasks that I had to prioritize before deadline. I plan to take a look at it soon and make things flow a bit better. Thanks for the feedback!
Denny'sGuy
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I know the signs to the rooms were not very apparent - I meant to have them redone but ran out of time, so that's an apology on my part :). Making things more apparent is definitely going one of the tasks after the jam (including introductory tutorials). Thanks for playing and glad you had fun with it!
Cool idea here. I am partial to mecha games so I will always play them when I see them. I think there's some cool potential to work off here mechanics wise. I like the idea of being in a sandbox and customizing my mecha to my hearts content and trying them out. It would be cool to see like a unlock or shop mechanism where I can buy more parts, also more levels -etc. This was a bit of fun here.
Game functioned as expected. Overall, the art style was nice here, but make sure that all assets are consistent. It was apparent that the UI was scaled up in engine and had anti-aliasing applied to it which clashed with the rest of the game.
Also, I didn't really understand the point of having the character grow in scale as they got bigger, it felt more like an idea to shoehorn in the theme of the game jam. I think there can be better ways to work it in.
Overall, it was a nice vampire survivors clone especially for being made in a 4 day time span.
The overall look and art direction of the game is nice.
I found issues with moving the camera around as you use the mouse like a classic RTS games. When my mouse would leave the screen the camera would stop (even in full screen). My suggestion is to move the controls to wasd - or just disable it all together.
I'm assuming that this is a bug since it's not mentioned anywhere in the description, but units will just delete themselves randomly. Often times, the workshop unity would delete itself and I would be able to place another one down.
Overall, after some bug fixing, it should be an okay time waster.
Glad found it memorable! My aim for all of my music is to try to make it as memorable as possible over everything else, and I'm glad it succeeded in your eyes. I think having multiple instruments playing the main melody also adds to a grander sound, grander sound = larger than life theme. Thanks for listening!
As a guitarist myself, I appreciate this piece and its qualities. I'm trying to imagine a scenario where this would fit as a villain theme, but it's quite difficult to imagine. There are some notes that have a dissonance quality (I think the use of chromaticisms is what I'm thinking of) to it that I think has a more "mysterious sound", but I would say nothing sinister. I think this would fit well in a silent mono-chromatic short film.
I enjoyed the "waltz" feel on top of the dissonance (wow what an original comment). But yeah, I get the sense of a haunted house where I see ghosts or demons dancing. The change at about 13-14 seconds in is very apparent, but I think it could have been more prominent and could have evoked a stronger sense of emotion (dread, maybe tragedy), but effectively, I think it gets us where you intend us to be.
The somberness of the piece and calmness also gives me a sense of floating in space. This theme makes think of movies like interstellar. The tempo increase throughout the piece paired with the clock ticking sound emitted a subtle tensity that felt ominous and gave me an overarching sense of dread, it really made the calmness of the piece quite a red herring. I think there's a lot to this piece that is extremely effective, but might not be recognized immediately. Definitely a sign of creativity, in my opinion. It would be nice to see this piece get a proper ending! Great job overall!
Glad you enjoyed it. Yes, the tritone can be considered a bV (or diminished 5th), but my reasoning for calling it a sharp 4 is that when modding the scale (minor), you sharp the 4 while the 5 still remains in the scale. Also, It's easier for me to read it as [I, II, bIII, #IV, V, bVI, bVII] than [I, ii, bIII, bV, V, bVI, bVII] as we have a distinguished number for each interval (rather than displaying 2 Vs we read the intervals in succession as IV, V).
This can definitely fit a more "retro" game aesthetic. The percussion in particular reminds me of something like Runescape which is probably one of my favorite OSTs of all time. I love the combination of acoustic and synth instruments. Sine wave synths are always ear candy to me. The melodies are pretty decent and memorable. The change in tempo really adds a dynamic element to the song which I think is appropriately related to seasonal change. good job!
You definitely put much more thought into this album than what I thought this is worthy of, so that really demonstrates your passion for the craft. Thank you for your thoughts. It's cool to see some of my music through a bit of an analytical theory lens from another person - it feels like I'm being exposed, but in the best way possible. I'm glad you enjoyed my work and that does motivate me to want to continue composing for this "world". I initially had about 13 tracks in mind, but my brain only seemed to allow me to get 6 out this time around, I'm glad I didn't force myself and went with songs that I felt satisfied with rather than a bunch of songs that were kind of "meh". I would probably also add parts and alter some of the existing songs.
My goal is, in fact, to tell a story, as someone who studied screenplay writing in college, acquiring those skills actually help me compose music - pacing, grasping the audience attention, hook, structure, intention etc. To me, melody is key for a lot of music when it comes to grasping the audience's attention - I think that's usually the part of music where we can connect to the most. Your album, in my opinion had some ear catching melodies and I can tell your knowledge in theory oozes through your work as well.
The ps1 era is exactly what I was going for, I think using my roland sc-88 vst really sells that.. it also does have some really classic instruments that I can't help to use.
Feel free to leave criticism back as well. I'm always open to improving my work in whatever way possible. I think this work could have used a bit more leitmotif, to which, I could not quite find a hole for one. Perhaps, if I revisit this, I will be able to put more time into that aspect. Anyway glad you liked it and thanks for listening!
definitely paints a vivid sentimental feeling. I like the use of using synths amongst the orchestra and the electric guitar during Daemon was a nice surprise. The beginning of Daemon vaguely reminds me of pac-man world 2 while the orchestra melody seems reminiscent of what I'd hear out of a marvel film - both what I'd consider good things.
Thanks, that was one of first attempts at doing anything digital like that really... All created in aseprite of all programs xD.
Now that I think about it, there are no face vibes there. These character designs were literally off the cuff, so I suppose, subconsciously I took some inspiration from that film.
Glad you enjoyed the music as well!