Thanks! It was crazy but I'm pretty happy with what we ended up with. I like Autumn Fall. The turn of the char is so smooth. Is that a blend tree?
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Wow.. We are on the same page! I have spent probably the last 4 years working with Unity and doing small to large projects (personal) and not really getting anything done, but learning a lot along the way. I am starting to finally feel comfortable enough to finish things. I have signed up for probably 6 different jams, but either never started or just ran out of time to submit a project. This is the first one I committed to and rolled up my sleeves. I decided to keep my core concept very simple so that I would be sure to not have an excuse not to finish it and submit something. I originally was thinking of doing something very similar to the Leaf Town, but I thought that felt too ambitious for a jam. I am impressed with how much story telling you got into this game!
It was definitively too ambitious :( we weren't able to deal with the optimization. But thanks! I'm making a portfolio as an AI programmer, so I really wanted the NPCs to be multidimensional. And yeah, even though the core concept was simple Autumn fall was very well made. It was a good idea to lock a dimension in a 3d setting like that.