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(+1)

"I agree on setting the camera";

You would add a camera further from the player character, and/or add the mini map for locate the nearby enemies, or assign the screen edges with warning arrows to mark up the close enemies. 

If you want to be more fancy, you could make this into a 3rd person game, or able to move/look with joysticks. It's really up to your team suggestions for the which technical implementation is used, while on the game idea itself is enjoyable and also fascinating.

(+1)

I believe the sweet spot can be a combination of those techniques, keeping it in that perspective but zoom out a little bit and use it's tentacles as arrows, so they will extend to the enemies that are close to it. 
I can add a 3rd camera option with a minimap as suggested.
Glad you liked the idea, I was coding another game, and by Wednesday it did not felt fun, so I started again doing this one, those days lost would have been useful, but well, you live and learn.