Hey man! Thanks so much for trying this out!
So, about the combat, I have actually been thinking about those same issues lately, namely:
- the player taking turns between each enemy
- not knowing your exact health (and your enemy's) and your attack damage (and your enemy's)
- not knowing your hit chance
- your enemies not missing any attack
I will be addressing these in the next version though.
About the time not being stopped for enemies outside combat, I do think it adds to the pressure of the game. I might be wrong though.
Maybe it'd help if I just slow them down a bit... What do you think? I'll play with it next version also.
Thanks for the feedback!