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(2 edits)

Hey man! Thanks so much for trying this out!

So, about the combat, I have actually been thinking about those same issues lately, namely:

  • the player taking turns between each enemy 
  • not knowing your exact health (and your enemy's) and your attack damage (and your enemy's)
  • not knowing your hit chance
  • your enemies not missing any attack

I will be addressing these in the next version though.

About the time not being stopped for enemies outside combat, I do think it adds to the pressure of the game. I might be wrong though.

Maybe it'd help if I just slow them down a bit... What do you think? I'll play with it next version also.

Thanks for the feedback!