Take this comment as an echo of the vast amount of others, with one thing to add on as something to look into. The slime HP seemed a bit inconsistent? Some took 3, some took 5, and after dying they'd take a different number. I don't know if some hits aren't registering or if it's a gameplay mechanic or what. It's more weird than annoying
Viewing post in Qirmiz: The Legend of Curly's Gold jam comments
Thanks for checking it out! The way it's programmed the slimes should be consistently taking six hits to kill. I think it is seeming they are taking less hits in some cases because of the way the characters firing mechanic is implemented. The time between shots is really short and the speed of the projectiles are a little slower than the characters run speed. So if you are running and spamming shots they can kind of stack up and end up being very close together. So you can have like three or four shots hit the slime in under a second. If I work on the game any post jam I'll probably either add the players x velocity to the projectile speed or put some i-frames on the slime. Thanks again for your response!