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Aye, it's alright.

There wasn't a need for all those buttons for crouching or running, as there wasn't a situation where I needed to crouch and no situation where I would not want to run. The hit detection on the problems were quite small, and I would get a bit frustrated when it didn't register a hit, even though I pointed very close to it. Finally, not sure if the ending opens after some time has passed or if I fix enough things, because if it's on a timer, there's not much room to improve once you get to the end.

(+1)

For this jam, I used a personal game kit which already has crouching, and there wasn't a need to take it out. You're right about the running, but if I made the player move that fast without the sprint button, the player would feel unnaturally fast without the context that you're running. 

I did realize an alternative, and much better, method I could have used for the hitboxes, but sadly that was only after I had submitted it! I'm sorry about that! The hitboxes were on the particles themselves, but in hindsight, I realize it's not intuitive enough! I also didn't really intend for the game to be improvement based, more just a one and done thing, really. 

Thank you for your feedback! It's great to have more I can improve with the game!