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The game felt complete and solid froma graphic point of view. Because of how you presented the story, I was motivated to see what awaits for me at the end. I didn't really feel the theme here other than the fact that the arena had edges. The game was also very hard but not in a pleasant way. The attack animation of the main character is slow enough for an enemy to walk behund you and do his while the main character is still performing his. The jump was also too extreme for me. In the last level crates that fall down can spawn on top of your head and don't deal damage to the boss if you lure him there. I was forced to cheese the last boss because it was too fast. I think it could also benefit the gameplay if you add the possibility to change the direction of attack after it is started (for a couple of frames).

Thanks!, The speed and jump is already patched and ready to be posted after the jam, I was being experimental of the slowness of the attack, I want to implement a souls like anticipation type of attacks, and also I like the suggestion to change the direction of the attack, I think that would vastly help the slowness of attack animation. Thank you for your review! and I'm sorry if you didn't have a good time as I was anticipated.

(+1)

Changing direcrions is an example from souls games. As for having a good or bad time - I did play the whole thing, right? ; )