Nice and clean look&feel. The puzzles were creative. Not all were trivial (I have failed to solve the last one). Good work overall. I would add the credit menu or rename the non-existing settings menu. I would add an undo button.
xsangyhix
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An enjoyable short game. I feel like it would work really well for 2 local players (didn't have a local player next to me). For improvements, there are some display bugs (red zone covers attack zones). It would also be nice to have a button to skip the rest of the move if you don't have any sensible moves left.
Awesome game, it's amazing what you came up with during this short period of time. I am looking forward to seeing your game on Mark Brown's video. If I had to improve something, I would edit the rewards that one gets from collecting the dice. I think there should be a way to increase the number of dice that you roll.
EDIT: I told you your game will be in the video : D
The game feels nice, has a lot of care put into player feedback. The AI does try to challange the player (at least in the first playthrough). Nicely done on the sound part. If I had to find issues with the game it would be the delay between placing stones and the ai glitching (I am assuming) on subsequent runs.
Solid game, nice visuals and a complete game (visual, tutorial, sound and being able to finish). What could have been improved is managing the dice available (I had a feel as if touching them would break something). Additionally I would love to see some sequence interactions. For example, if you cry too many times - the boss changes his reaction.
Very nice cover art and visuals in general. I quicky got the room mechanic and navigating it was intuitive. What I was wonderin is why did the doors had a delay on entering. It slowed me down when backtracking. I don't know if I've missed something but after defeating the big guy and clearing the whole level, nothing happened. Maybe it was the whole game. Good job.
Thanks for checking it out. I am streaming reviewing your game right now on https://www.twitch.tv/xsangyhix
I like that the visuals fitted together and it having a chess reference is always a plus in my book. Congrats also for making a tutorial level. I guess after the second level time ran out on you guys. As for points to improve:
1. Add any feedback on the move (simple sound or animation)
2. In chess you end your move on placing a piece, clicking the dice was an unnecessary step in my oppinion.
3. A suggestion would be nice that the player completed the final level.
I like the ida and the fact that the game is a complete package (with tutorial, options and all that). From the graphics standpoint it was both nice (as some models were) but also lacking polish. The ui for example could have been much nicer with not that much work. Also the sound sounded like it is bugging out sometime, not sure if it was intended or not.