First of all, like Toen said, Thank you so much for all this amazing report!
I'll go point by point to make sure I don't miss anything:
1) Aereal Dash should be Aerial Dash right?
7) Leaf book -> Leaf Book, Perforing Spear -> Perforating Spear?
8) Hyphens missing from some things as well, like Browntinted -> Brown-tinted.
5) +'s as a item prefix, rather than a suffix? Intended?
We are not native speakers and we tried to do our best with it. We will make sure to correct all the things we find and consult with native to further fix all the remaining errors and typos.
2) Are potions meant to show up as separate inventory items, despite them stacking as a consumable?
We disabled the stacking in the items menu because it gave issues with the scrolling of items. As soon as other stuff gets fixed we will try to get it working again.
1) Found some sort of funky crack in the wall that kept spawning enemies every few seconds? Once I get Magic Meteor, maybe it can AOE them down? Not sure if it's intended. (Edit - Never mind, this seems to be intended behaviour for a folder containing lots of files)
As you deduced, the crack that spawns monsters only happens when a room is too small for the amount of files it has in it. It is sort of a backup for when the room generation fails to acomodate all it needs to happen. Ideally this shouldn't happen, and it should happen less as we keep pushing updates.
2) Strength doesn't denote that it's required to equip gear (or I'm getting incredibly unlucky for defensive mage drops). This, unfortunately, puts a heavy benefit towards melee classes over magic/bow classes as they'll already be pumping Str.
9) Defence seems to not matter that much? I decided to go from 1 STR to 16 STR so I could wear some better gear. This pushed me from 15 defence to 53 defence, except I only went from taking 45 damage to 35 damage.
We noticed that STR is a requirement for most items and we have to adjust and fine tune the requirements in general. For the defense, we tried to keep it fair since adding a lot makes the game very easy, we will see what kind balance we can find.
3) Nothing on the Spells page to denote how many Adventure Points you have. Need to go over to the Skills page to tell (and even then, one has to piece together that what's being recorded there is AP)
That's true! We will add a AP counter in the Spell menu
4) Are the random holes in the ground that lead to what is essentially the outside of the room intended? Only encountered them a few times and learned my lesson to not jump in them. Thankfully saving and quitting will put you back at the door.
They are not intended and we are trying to patch them up. There are a lot of combinations and it is hard to find all the potential gaps. Same as with the crack spawner, we will keep fixing those in further updates.
6) Enemies immediately respawning when coming back from a subroom seems a bit wonky. I've hit a few rooms where I can't full clear them due to needing double jump. If I try to explore the subrooms within them, the enemies will come back and I have to be careful again. Makes it riskier to explore than intended/desired perhaps?
I know this can feel strange, specially when trying to navigate big rooms full of monsters, but it is part of the intended challenge of clearing a room.
1) Being able to sort and/or discard items would be nice. Without reliable access to the conversion NPCs, the inventory can get cluttered quite quickly.
We will look into a way of sorting or discarding items to make it more manageable.
2) Magic Shield seemed to do nothing when I used it? The description made it sound like it would hurt enemies if I hit them while using it. Instead they took no damage, I still took my normal amount of damage, and my caster promptly bit it.
The magic shield should decrease the damage dealt by monsters of that same element. Now that you write that you tried to hit them while using them we might re-consider doing that as well.
3) What exactly is stamina?
Stamina is not a stat anymore, do you know were you saw that?
4) Why does Agi list its benefits as "Increase Attack Speed" and then "Attack Faster"
That is a text we should have replaced already! Sorry about that
5) Items list themselves as having requiremets -> requirements
I don't understand what you mean here
6) The two sets of three wooden platforms aren't solid, requiring you to have triple jump to get past them
That entire section seems to be broken. We will re-upload it for the next patch.
7) Just to check, is it intended behaviour to be able to bypass stat requirements by using items that boost your stats? Case in point: Stone Destruction Sword requires 72 STR. I have 70 STR but equip a sword that gives me 5 STR and then I can equip the Stone Destruction Sword, which gives me 10 STR so I'm still above the necessary STR requirement.
haha! Nice trick! That wasn't the intended behavior. The requirements check should happen after unequipping that sword and equipping the new one. We will work on a fix for that!
8) Is there a way to get rid of books at the moment? The level 15 mass item converters don't let you do it
I don't think there is one. We will make a NPC that takes care of that!
9) Is there a way to buy potions and rope? Having to rely on drops can leave you empty and having to rely on natural regen, slowing things down.
You have to find a merchant that sells you those items, but we can make them more common or see the most viable places to add them. A npc that didn't make the cut for this release was a lvl 2 merchant that included way more items instead of just 1. We will see when we can add him back to the game.
10) Is it intentional to have cursed doors count as "completed" initially? I had a totem behind a cursed door, which was tucked 5 directories deep and all the folders ahead of it read as being clear.
Completed rooms only happen when there are no monsters inside of them, regardless if they are cursed or not. Cursed rooms are only a limitation to go deeper on the castle.
11) Please don't put spikes in boss rooms if you're going to zoom out so far that you can see both characters from the start. If I didn't rely on my shields, I'd have been dead before even reaching the boss because I can't really see what I'm doing.
Toen is working on a new sprite to make those spikes more visible. They Monster was designed before doing the zoom-out camera and I can see that now it is hard to notice.
12) Shield boss was partially stuck in the floor so I just stabbed him to death without any meaningful fight.
That is weird, we will look into that :/ That monster doesn't have any gravity or collisions set with the room so I'm not sure why it would get stuck in place.
13) As noted in another thread, killing a boss causes a crash. Same error as was in that thread.
Yes, we are working on this issue
14) Once all skills are mastered, the AP meter goes away so you definitely have no way of telling how many you have for the sake of buying spells.
Yes, this will be fixed once we add another counter for the magic section.