Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(18 edits)

v0.0.0.3

Known issues:

  • Gamepads don't work in WebGL version. Unsure if it's an issue with InControl or WebGL. Tested only on OSX Firefox with PS4 Dualshock. (Most browsers do not support gamepads. WILL NOT FIX)
  • Completing a level results in incorrect Item ghost size. Graphical issue only, does not affect placement. Persists until rotation or selection of new item.
  • Buttons may activate instantly on loading a level (Fixed in v0.0.0.4)
  • Slime can be re-sized even when core is outside of it (Feature removed for now)

Additions:

  • WebGL, Mac and Linux versions added.
  • Zoom in with Mouse Scroll, I/K, or Gamepad right stick vertical (Works in both Play mode and edit mode)
  • Rotate Items with Q/E, or Gamepad right shoulder buttons.
  • Placing an Item/Logic Gate will now auto-erase any blocks beneath it, but NOT other Items or Logic Gates
  • RESET changed to RESET 64x64 (Default size on game start is 32x32 - This offers a clumsy way to make bigger levels until I refine it)

Changes:

  • Completing a level from Quick-Play returns to Main Menu
  • Timer implementation for TMR logic gate and Buttons is now Single-threaded to support WebGL. Should have no negative effect.
  • Door now imparts velocity onto anything it pushes.
  • Sprite filtering switched from Point to Bilinear. (Should reduce tearing/ white gaps between sprites)

Bugfixes:

  • Fixed bug that would prevent Playing level after Completing a level. (Level Exit remained triggered and would end level immediately on Play)
  • Level Editor now resets when returning to Main Menu so that things don't get wonky