katamari-style games are really tough, and there's definitely still some rough edges on the controls/forces, but overall this was well-made and very enjoyable entry. The timer combined with mild frustration of the physics/controls felt like it was at odds with the calm theme - I rage quit twice. :) That's a good sign for engagement though. :D Maybe consider alternate win/progress conditions in future games, like here it could have just goes on to the next day of harvest and you can pick up where you left off - selling the produce and buying a bigger harvester for the next day's work. Really great music, too. Great work!