Very nice art and music. I was extremely confused about what to do, so thanks to Purple below for explaining. :) I wish there were a bit more game in here, it seems like it could be fun to play around some more in that world.
silvermorph
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Great art and music, neat idea, but it is so incredibly difficult. It's super compelling, but part 1 needs to be streamlined (easier recipes, introduce recipes one at a time so the player has time to memorize them, shorter days with fewer customers) and more forgiving fail states in part 2. I was dead before I realized I wasn't just out looking for papers on the ground.
Nice puzzles, good use of the theme, cute character - I loved that the face changed when running. I would probably recommend getting rid of the run toggle, just using run all the time, and then designing the jumps around that pace. Or getting rid of the jumps altogether and refocusing the game on the puzzling/exploring which to me is a much stronger concept than navigating tiny platforms.
Extremely strong submission, nice work! Good music, art, concept, execution. Honestly the only thing I didn't like was that you couldn't undo a mis-click (that I could figure out) and that there didn't seem to be any closure to completing the tasks, so no incentive to do the job/make money. Shredding everything was just as good as doing it right.
Neat idea, great title, great music. Gave up when it was blacking out the screen and I died 15 times in a row. Tried hitting escape to skip the level but it just blacked out the whole game. Jumping is rough as others have said, the revised version is better. Cute art style. Using the enemy to get rid of blocks is such a strong concept that I wish more of the game were built around that (and similarly, that it were better developed, as it's hard to do reliably at the moment)
Feels like you mostly ran out of time on this one, which is too bad because I've never had such a good time walking into the kitchen. The arrow-following mechanic is a neat one: nice clear graphics and user instruction. I'd like to see more from this project if you decide to put more work into it! Also it warms my heart to hear about people spending time on dev tools :)
katamari-style games are really tough, and there's definitely still some rough edges on the controls/forces, but overall this was well-made and very enjoyable entry. The timer combined with mild frustration of the physics/controls felt like it was at odds with the calm theme - I rage quit twice. :) That's a good sign for engagement though. :D Maybe consider alternate win/progress conditions in future games, like here it could have just goes on to the next day of harvest and you can pick up where you left off - selling the produce and buying a bigger harvester for the next day's work. Really great music, too. Great work!
excellent run n' gun.
art has a very clear language, destructible buildings = neat touch, nicely balanced: I'm playing on a trackpad and still made it to the flying mode. Is there an end-state to it? Ran into some control issues where the guy would be going the wrong way when switching directions too quickly (arrow keys are also reversed: hard mode? :) ), but otherwise fantastic entry.