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A jam submission

Harvest RollView game page

Harvest EVERYTHING
Submitted by rezajamesahmed — 6 days, 20 hours before the deadline
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Harvest Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Visual Design#44.3644.364
Functionality#73.7273.727
Gameplay#73.3643.364
Engagement#83.2733.273
Overall#83.4553.455
Representation of Theme#122.5452.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I'm falling in love with this cute autumn-themed game! Really addictive of course and music is so fun. A bit loud at first and may good to have volume setting. Core concept of collecting acorns, squash and pumpkins is awesome. Inspires me to see other holiday themed levels! Would be neat to have an indicator to show when you can collect next item up. Retro-8 bit theme/visual is really fun and surprisingly supportive to engaging mechanics. Great work really! Can't wait to see more if you update :D

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Comments

Submitted

Very cute! But also very difficult to turn and control.  The motion mechanic kinda limits how many times I would be able to play in a row without getting too frustrated.

Submitted

Visual design is really good. Even though chip-tune like, it really feels like festive music. The graphics are also very good and color pallete also builds onto atmosphere. Gameplay is really nice, and rules are consistent, so you never feel lost once you play, although I think if ball was bouncier or faster the gameplay woudl slitghly improve. Overall, besides that is more frantic than calm, I think this is good entry, Well done!

Submitted(+1)

This was a nice fun little Katamari-style game. Not an easy feat for the short amount of time you put into it great job

Submitted (1 edit) (+1)

katamari-style games are really tough, and there's definitely still some rough edges on the controls/forces, but overall this was well-made and very enjoyable entry. The timer combined with mild frustration of the physics/controls felt like it was at odds with the calm theme - I rage quit twice.  :) That's a good sign for engagement though. :D  Maybe consider alternate win/progress conditions in future games, like here it could have just goes on to the next day of harvest and you can pick up where you left off - selling the produce and buying a bigger harvester for the next day's work. Really great music, too. Great work!

(+1)

very enjoyable, colorful and trippy. Great job