Of That Colossal Wreck is a solo or multiplayer post-apocalyptic exploration trpg inspired by Horizon Zero Dawn and Breath Of The Wild.
The PDF is 24 pages, with a fantastic cover and a very clean, well-organized layout. The writing is user-friendly and easy to understand, and there's some nice pieces of interior art to anchor the mood in a sort of archaeological adventure story.
Gameplay-wise, Colossal Wreck is a charcuterie board of props and mechanics. You use dice and cards, but the dice aren't always rolled and the cards don't always go to your hand. You also build castles out of the cards, and you sometimes use the dice as bracing material.
On top of that, you *also* navigate a card map, which can spawn dungeons that have their own separate mechanics for exploration. It's not an OSR-style, Hit Points fueled dungeon dive, but there's still a sense of good crunch to Colossal Wreck's mechanics---it's not at all a pure narrative rpg. You even have character classes, which significantly change the way the game plays.
A lot of the challenge of Colossal Wreck lies in building and exploring card castles, but the game doesn't especially punish the player for failing. Rather, it expects the cards to fall---and it even has a table for explaining the in-universe consequences of a pet or a spilled drinking knocking over a castle.
On the narrative side of things, there is a lot of storytelling you can do with the game. Every card comes with a lot of context, and you can lean in and journal as you play if you wish. Or you can explore the wastes more casually, build a few card castles, and stop when you feel like you're done.
Overall, I think Of That Colossal Wreck is something special. It's extremely tactile, and feels poised to usher in a mini-genre of construction-based indie trpgs. The mechanics are interesting and satisfying without being punishing, and the setting gives you a lot of freedom to, well, explore. If you're looking for a solo or small group game and want to try something *very* different, but also very engaging, I'd strongly recommend giving this a shot.
Minor Issues:
-The page title and PDF title have "collossal" instead of "colossal." This keeps the game from popping up on itch searches that use "colossal." The community copy subheadings on the page spell it correctly.
-Page 16, the low contrast makes this exploration table really hard to read.
-Page 16 and 17, some of the contents in the table are overflowing their cells