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Thank you as always for the insightful and delightful comments. It really sounds like Colossal Wreck is hitting the notes I wanted it to hit, so thanks as always for the feedback.

The 'What happens when your card castle collapses' table was more or less the seed that the rest of the game grew around. So, I always love seeing that being a major point of interest for folks.


(Thanks also for the fix notes. One of these days I'll learn how to a) operate tables in Affinity, and b) spell the title of my own game. Just uploaded a new, fixed version!).