The aesthetics really build the atmosphere well! I specifically really like how you made use of, what seems to be, switching perspectives for the different rooms on the ship. For example, the camera is the is oriented on the south side so that we see the north wall of the ship is then change in the crop and cryo room so that the camera is now on the west wall looking east. At least, that's what I'm assuming the set is given that those doors were right next to each other and the rooms themselves where rather wide hallways.
Viewing post in Space Crawler jam comments
It's a great way to make use of limited space, which is obviously a common theme throughout all aspects of GB development. Btw, I saw you posted a tutorial for GB music on YT - that's a foreign field for me (as you might have noticed with the lack of sounds in "JamBoy") so I'm happy to see that teaching available!