Wow, what a feature rich tactics game. It feels very Fire Emblem in its weapons system, items, and progression. The environments are cool and the isometric view is really eye-catching. I don't particularly like navigating the cursor on the isometric plane, but I got the hang of it after some practice.
Aesthetically very pleasing, the stages and characters all pop. The game being placed within a purple Game Boy screen is really nice as well.
The only irregularity I noticed is that it seems units cannot attack from their starting space if an enemy is adjacent, you must move to a different space with a reticle icon on it. Not sure if this is intentional in order to disincentivize defensive play, but thought I'd mention it in case it's a bug.
This is another one where I want to know what games were the inspiration, especially if not FE (at least the unit name Camus, if there are no others, seems to be a reference). I enjoy tactics games and I like what this achieves. I'd also love to pick your brain on how to get a game like this going in GMS, I am definitely working on a tactics idea in my head and want to know how it's done! Really great job here.