No Game Over screen yet, but maybe in the future when the game expands, which has given me another idea, a big one with multiple features and mechanics.
A Village/CastleTown hub. Likely wouldn't be made anytime soon but something to consider for the future. This hub will serve as the main base for Arma and Gerbera to aid in their quest. It would include a Shop, an Academy, a Pub, and Arma's home.
The shop will include items to improve gameplay experience such as: (When inventory is implemented)
- Health potions
- Non-cosmetic weapons and armor to upgrade attack and defense
- Gaia Stone map - reveals the location of at least one Gaia stone in the level
- Purple Gem - allows you to start off a level with a full purple bar
- Flash Bomb - instantly stun all nearby enemies for a brief moment, useful against future higher tiered enemies like a black armored lizard archer (same as the green one but tougher) that can't be staggered normally.
- Net - for Gerbera's s*x dungeon/gallery, defeating an enemy would no longer be enough to unlock them in the gallery, you would have to use the net on a downed enemy to capture them then find them in Gerbera's dungeon
- And more...
The Academy would serve as a place to unlock skills like the current Dash and Parry, new skills like aerial parry, aerial attacks, block, and more.
The Pub would be the place fore more world building and other useful things like tips and tricks, and even hints on where to find some of the more well hidden Gaia stones.
And then lastly would be Arma's home, which includes Gerbera's s*x dungeon in the basement. Some of the other arts can be purchased from the shop to hang up as paintings in Arma's house, as well as additional world building.
I can think of a few more things, like tiered enemies, and hostile flora that target Gerbera to drain magic, like a venus flytrap kind of thing, but I've rambled enough already. Like I said, this game has a lot of potential.