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Hello! Thanks for the suggestions!
It's very nice seeing someone so interested in the game, thank you so much!

About the ideas. Some of them are already in motion and being implemented, we frequently update our social medias with information about the progress of the game.

So you can expect to see a merchant pretty soon!

Btw, is there a button that you can hold down to make the animations last longer or something? Gallery is nice but I'd like audio with it.

Hello again! We'll be working on that!

(1 edit)

Idea/Feedback Time!

First I wanted to mention some instances in case there maybe something in the code to help for future projects. In the demos, the latest one you are able to interact with downed enemies like normal, but in the first demo interacting with some downed lizard enemies a second time can cause the animation to go on infinitely. Something in the code might be enabling that where it is absent in the latest demos. Second, and I'm not sure how useful this is, but in the test stage I found that you can climb the wall above the last lever and allow you walk above the exit point, though it is very difficult.

Ideas now, first is simply a volume option for Arma's voice for those who don't like how she sounds or think she's too loud but still want other sounds to be enabled.

Second is a new gameplay function, loss of Gerbera function. I mentioned earlier about enemies targeting Gerbera, like a plant monster. Since she is a succubus, vore is likely unpleasant for her. So these enemies would be hidden in the background of the stage and lash out as the player passes by, grabbing Gerbera in its jaws. The player has a limited time to free Gerbera before she is eaten. If she is eaten then the player will have to continue forward without any of Gerbera's benefits like health restore and purple energy.

Third idea is non-NSFW enemy interaction. Normally with NSFW mode turned on, you can press up or down for two sex animations while non-NSFW mode just drops an orb. This idea would introduce a new looting animation for Arma only which involves Arma squatting down to pat down the corpse for loot, pressing up for Arma to find food on an enemy and down to find a drink, both have the same effect. This would allow the enemy interaction option to remain in both modes, just with different animations.

That's all for today, until next time!

Hello again and thanks for the comment!

On the current build you can't "escape" the test level boundaries, so it should be ok!

We'll work on Arma's voice, it's a good idea to be able to adjust it.

Now the other suggestions may not be implemented but I'll bring to the others on the next meeting!