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(2 edits) (+1)

I might restart the project of my full pack mod of Fun New School on the Remastered framework because I find it tidier. After merging it with standard and anniversary plus editions and old dev edition, I plan to do the following :

• Replace YouTubers' poster with YouTubers' Room (has names and logos of YouTubers
(only if necessary, to avoid confusion with players who are playing the legit version or if already absent in open OS project) Remove Discussion link
• Put the Discussion hall map on a secret location on the map (still visible likely with minimap if nearby)
• Change player skins to portray YouTubers (jacksfilms, The Frustrated Gamer, Beautiful OB, Camodo Gaming, SpyCakes, Kindly Keyin and Michael Rosen (a British poet and meme) and Rapparep lol - and if my limited skills can do so, which is unlikely, use themes for the environment for each player skin)
• Create game selection menu that appears when you start the game
• Likely remove Reverb on the audio, maybe leave it on for Camping Remastered. If I can, enable players to toggle the echo effect
• Create a simple trip for the dev game map
• Manage portal posters like I did once in the Baldi's Spin Basics for teleporting around the map, particularly for secrets (I never actually uploaded that as a public mod, still in a development phase)
• Move/add Mystery Rooms in all games
• Add more secrets (at least based off changes mentioned earlier)
• Add Purple to Baldi's skin settings (replace duplicate green color)
• Add TFG/jacksfilms style shirts for Baldi
• Add 2 field trip hubs (one for each BFNS Plus mode)
• When you hit a field trip trigger that redirects to the hub, the game should pause and sideload the hub's scene. Game resumes on the level/game you left off when you hit the back-to-school trigger.  If you hit a trigger that goes directly to a field trip (in hub, old dev map, Remastered map), the current environment pauses, despawns and spawns the field trip instead. When you lose/quit/win, field trip despawns, current school environment respawns and resumes. That same strategy is being used on Baldi's Basics decompiles about my favorite YouTubers.
• Enable users to choose to use the Remastered Think Pad or the older Think Pad (allows instant response from the player and you can always use the keyboard). Cheat codes shouldn't change with the Think Pad, but they can depending on selected game.

(1 edit) (+2)

Alright. As you develop it, could you possibly give me development versions to test? I would be interested in trying it out. For the BFNS Plus OS project, I plan on updating it when Alpha 6 is released and afterwards I'll update it every few major versions up to the 1.0 release.

Yeah, I could try to release some Betas. I still don't know how to manage the navmesh so anything added to each map may just have to be easter eggs/secrets that NPCs can't access.

make a iOS port