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Hey! Thanks for the feedback :D

  • I think a Fill function will be added at some point, it should be relatively easy to implement!
  • Layers are kind of on the roadmap, but pretty far down the line, I'd like to have object placement first
  • Yeah, metadata should be doable with objects!
  • I may look into supporting zoom on the tiles panel, it might be kinda tough the way it's set up now
  • oof, the tileset is cutoff because I was planning on putting the object panel underneath, but I think maybe separating it into another tab or something would be best. I'll get rid of it for now to maximize that panel!
  • I'll look into menu commands as well - Dunno if it's possible with the framework I'm using
  • I've been thinking about how I can support Undo/Redo - a portion of the editor may have to be rewritten, but I think it'd be worth it.

Posting here is super fine, but if you'd like to post 

>  the tileset is cutoff because I was planning on putting the object panel underneath

I wondered if that was why that was happening.  If so, I think that's totally fine as long as you can zoom and pan inside the tileset window.  (Indeed, I suspect a lot of tilesets are small and need to be zoomed-in to be usable anyway, like 8x8 and 16x16 tilesets - you'd want to see them larger than that anyway for easy selection.)

>   I've been thinking about how I can support Undo/Redo

Since you've already got JSON saving/loading in place, I'll bet you could just bump off a JSON save to a stack of strings after every edit, and when you hit undo, pull that string from the stack and load it.  You're already got the hard part done - serializing the map data.

Looking forward to the next version!