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Man! Unbelievable! I wish I could. Not only make such games, but solve it. Stuck at level 17... ;)

My two cents for improving this game: If I have more than one action I want to click another atom while the electrons are still flying. And although the music is nice after a some time (and I spent a good amount) I wish another song would come up.

A question: I always struggle withwhen it comes to creating puzzles. How do you make levels? Thinking for hours? Using a clever algorithm? Or are you just one of those who just invent them? ;)

"I want to click another atom while the electrons are still flying."

It was originaly possible but I removed it because I don't want the game to become agility based. However it breaks the flow of the game. I was already considering putting it back.


"I wish another song would come up."

The music was procedurally generated, it's crap. I will replace it with good ones made by real musicians.


"How do you make levels?"

I usually start by adding elements semi randomly, then I remove useless elements and adjust the rest until it becomes interesting.

Sometimes I start with a precise idea. It can be a ruleset consequence I want to showcase, an unusual move, or a "trap" (an obvious moves that don't work).