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Oooh, that's good to hear!

Any tips on how to play to get to see the third boss? I mostly want to see all the art in action!

If the glitched dragon was intentional I think maybe it's a bit of a shame since so much of the pixel art characters are so pleasing to look at. I wonder if there's a way to make it look more like 50% beautifully rendered and 50% glitched out. Or if it's possible for just the character to look glitched rather than the background too - just so it looks more intentional and less like a whole screen bugged out. Of course more narrative explanation would help too. If you're still working on it you've probably thought of similar or better ideas already :)

Oh, I also noticed that some text got cropped off the screen. I believe I was using the font correctly.

Will keep my eyes open for more and my fingers crossed for a gb rom of the polished version! :D

Yes! to see what little we have of the 3rd boss, SKIP the dragon boss ( don't interact with it's crystal) and when you go into the final room, the 3rd boss's crystal should be there! Yep, it's all really a matter of execution, isn't it? :] was going to have the dungeon rooms start to glitch out a little bit too( alongside character dialogue)  to set up for the unholy dragon fight. 

Well a gb rom might be a bit of a stretch but we will let you know when the polished version is out! it was developed in fusion; but we do have ideas of porting what we can to gbstudio; the biggest thing we'd have to nix is the "mode 7" style airship travel, although it could be replaced with something "shmupy" perhaps.