Oooh, that's good to hear!
Any tips on how to play to get to see the third boss? I mostly want to see all the art in action!
If the glitched dragon was intentional I think maybe it's a bit of a shame since so much of the pixel art characters are so pleasing to look at. I wonder if there's a way to make it look more like 50% beautifully rendered and 50% glitched out. Or if it's possible for just the character to look glitched rather than the background too - just so it looks more intentional and less like a whole screen bugged out. Of course more narrative explanation would help too. If you're still working on it you've probably thought of similar or better ideas already :)
Oh, I also noticed that some text got cropped off the screen. I believe I was using the font correctly.
Will keep my eyes open for more and my fingers crossed for a gb rom of the polished version! :D
TimSormin
Recent community posts
Truly gorgeous game. I'd love to see a full version some day!
First time through I was attempting to explore before I touched the second crystal and wound up in the 3rd crystal's room with no way to backtrack and get the one I missed. So I quit and played again. This time I didn't skip the 2nd crystal, but the enemy graphics for it looked all garbled. After defeating it I proceeded to where the 3rd crystal should be and there was nothing there.
It's a jam game so it's understandable. Keeping that in mind some small feedback if you ever come back to it - would be great if dialogue waited for button press to advance, and if it were easier to see what is currently equipped, current player stats etc, in the inventory/character screens.
This would be incredible on an actual handheld. Great work!