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(+1)

The combat is a tad clunky. It seemed it was easiest to use the punch if I was standing still, but I needed to've been moving to set a direction for the punch to go, and even if I had a direction there were times when I seemed to bounce off things that would otherwise be destructible. I don't think I'm the target audience for something like this, so I'll leave it at that.

(+1)

Hi, yes I tried to make the robot clunky, in its blocking walk cycle, and my target was to force you to dash. I noticed during play test that it is counter intuitive to need a certain distance to hit things, that is a very valid comment.