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Hi Wolf, I totally get what you mean with the aiming and jumping. Jumping needs it's own button. I want to keep the controls simple, but two buttons for actions should be OK... And then also another button to disembark.

This is not the first game where you also have to run around on foot sometimes. The intention is that you can switch mechs this way to perform different tasks. It also conveys the concepts of scale of the big metal machines and vulnerability when you are not in the armoused shell.

Thanks for taking it for a spin and your comment. I have already been working on the game again. (But only a few hours here and there.)

No problem :) 

like i said i like the idea, it's very Blaster master like but with it's own spin added on top, and i totally get what you're going for with the scale and you got it right