It does seem like an interesting idea, it would have been cool to see what the game could have been. Where did the inspiration for the game come from and did you have a game in mind while working on this one?
Viewing post in Sword of Eon (Prototype) jam comments
The inspiration was brief but I kept thinking Titan Souls and how good it felt to shoot and pull back that arrow. And actually if you go to the enemy that shoots missiles if you click you can use the shields from the first boss, sort of an homage to the MegaMan series jaja totally forgot to mention that. Is there anything you think didn't work too well or anything specific you wpuld want after playing it?
I kinda got that Titan Souls arrow feel and I liked that motion. The only thing I can immediately think of adding would be sound effects to emphasize some of the actions that happen in the game. I do feel like there could have been a bit more of an explanation of what was going on and what to do. As you said in the description it is very bare bones and as it is now you probably have the best idea of where you want to take it.