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(+3)

Omg, awesome game! Seriously, it blew me away. I loved how you took care of every detail since the beggining, by integrating the warnings in the narrative, to the end, giving a resolution to each call (and the variety of topics on them!).
I loved the story, and how it got creepier bit by bit. Also, the character designs are amazing and I loved how you developed the relationship between them; it felt so real!
As some notes, it took a bit of time to load some parts (might be because I'm using an old computer, so it's more my fault ^^ ') and I think some subtitles might be missing (when calling and in the wishmaker? ). Great job, loved it and I'll make sure to check out more endings and more of your games :3

(+1)

Thanks so much for playing it :3 I'm glad you had fun ^-^ I couldn't have done it without the whole team! I can't even draw a good stick person myself, haha. And not only did they all work really hard to help bring everything to life, but they were also super supportive with cheering me on :3 Which really helped a lot when I was starting to get incredibly tired towards the end of the jam!

It's probably not your computer because mine's not that old but it's still very slow to load. Especially the part after you choose a voice for Kiol and go into the office! It's because the game has so many assets >.< I could have split the script up into smaller chunks and put in more loading screens instead of having 1 really long wait, but I got a comment in the previous jam I made a game for from some people saying that having multiple load screens caused their laptops to struggle >.< So I thought I should maybe try not to put many in this time.

As for the missing subtitles on the calls and when interacting with Wishmaker and some of the other PC content, that was by choice, but I still feel conflicted about it. I wanted to have those sections without text for extra immersion, but at the same time, it did occur to me that if someone is hard of hearing or if English isn't their native language, the text could be essential in order to get the full meaning of what's going on >.< Ideally, I would have liked to have had an option to ask the player if they want subtitles for the calls or not, so that the player could choose. But there just wasn't enough time left in the jam to add that, sadly :( I will probably add it in an update though because I wouldn't want anyone to miss out on content :3

Thank you so much again for all your kind words!

(+1)

Aw, that sounds like a dream team and it shows! Honestly, I think you all did amazing :3

Well, I noticed about the loading time and the subtitles but they weren't a big issue, I just mentioned it in case the feedback was helpful ^^

Buy really, The VA did a really good job and I could understand everything very clearly even if I'm not englihs native :) I do think that you are right and it would be nice to give that choice in the future as accesibility is always a good thing to think of, but in the end we do as we can in the time we have and you really did a lot already!