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(1 edit)

The idea is really good and the hiding mechanic helps a lot, but I think you should add some "missions" of some kind so that the player knows what is he/she supposed to do.

Thanks for the feedback uri.

Yes, we have struggled to make the objective clear, but we did not want to have an arrow pointing you where you should go : the house is quite small and part of the game is having to look around while being tracked down. I think pop up messages (like a bubble with what the character is thinking) to give hints would be a decent in between?

Yeah, would be nice! :)