The idea is really good and the hiding mechanic helps a lot, but I think you should add some "missions" of some kind so that the player knows what is he/she supposed to do.
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Thanks for the feedback uri.
Yes, we have struggled to make the objective clear, but we did not want to have an arrow pointing you where you should go : the house is quite small and part of the game is having to look around while being tracked down. I think pop up messages (like a bubble with what the character is thinking) to give hints would be a decent in between?