Pro-tip for anyone who didn't figure this out: the arrow keys work as well as the ZQSD controls!
I couldn't figure out what to do after getting the teddy from the bath. Was that the end?
Criteria | Rank | Score* | Raw Score |
Theme | #12 | 3.800 | 3.800 |
Overall | #19 | 3.067 | 3.067 |
Creativity | #21 | 3.333 | 3.333 |
Polish | #23 | 2.667 | 2.667 |
Fun | #25 | 2.467 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Talking points of your game
Help Gwendal to wake up from his nightmares!
Find the way to wake up before you die out of fear...
What Assets did you use?
All homemade!
Pro-tip for anyone who didn't figure this out: the arrow keys work as well as the ZQSD controls!
I couldn't figure out what to do after getting the teddy from the bath. Was that the end?
A bit confusing at first, but once you get the idea its all good. Hiding is cool. (Controls are a bit weird :D)
The idea is really good and the hiding mechanic helps a lot, but I think you should add some "missions" of some kind so that the player knows what is he/she supposed to do.
Thanks for the feedback uri.
Yes, we have struggled to make the objective clear, but we did not want to have an arrow pointing you where you should go : the house is quite small and part of the game is having to look around while being tracked down. I think pop up messages (like a bubble with what the character is thinking) to give hints would be a decent in between?
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