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(+1)

Thanks!

There is more or less free movement: can't get behind the enemy (I wanted to keep things simple).  Also made a lot of the aspects of the fights variables: enemy punch rate, damage, etc.  So difficulty can be easily ramped up in future versions/campaign mode.

I think I explained the heavy punch in the tutorial, but let me know if the explanation doesn't make sense.  Might tweak the heavy punch cool down to go  with the power bar (second bar under the health), but I forgot where I put the heavy punch cooldown code ^^;

Oh i see, i actually used the heavy punch without knowing cause i thought the meter was some sort of indicator for 3 hit combos to not have players constantly spam the punches all round. My bad and you can partially put this one on english not being my native language so i can sometimes not understand some very obvious instructions just cause of that :p

(+1)

Don't worry about it, I updated the game to make the heavy punch/special punch cooldown match the little meter.  Makes it more intuitive. :)