Day 03:
First day of the jam where both of us are working our day-jobs, so we've not made huge leaps in progress today.
The scaling of the moving objects (player and trash) was still a problem today... and that's without scaling the box colliders and the rigidbodies along with it.
With some fiddling and googling and brainstorming with the Onion-friend, things are looking up again, at least on scaling the object.
If the scaling turns out to be too much of a stumbling point that's costing is a lot of time, we'll probably have to push it back and see about getting back to it when other things that are more important to gameplay are complete.
Art-wise today was focused on the second background-state.
Originally I intended to go for three states: The polluted beginning, a midway point and the "win screen" final state. But I'm thinking to both make the changes less jarring from one state to the next, I'll include a second middle of the game state.
These are the two states I have so far:
If we've a lot of time left, we'll want to add some animation bits to them as well and I'll be cursing myself for not drawing it all more split up.
We'll also need to think about how the changes will appear. The current plan is to fade in the new state and out the old as seen above,... if we can figure that out in Unity ;)