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Dannnng that was crazy that EVERYTHING was done solo in such a short period of time. WELL DONE! I loved that there was a whole roster to choose from, and idk I just loved the way the mech turned lol. Fun stuff all around, only things I'd add are maybe some clearer indicators of where the objectives are (I spent around 8 minutes finding the last little square garrison i had to destroy lol) and pls buff Mortar. I shot like 25 rounds into one of those structures and it didn't explode! Overall though, a lovely experience.

Glad you liked the game, and the character roster ^^ which i'm always a bit nervous about cause i always have this aprehention that people are not gonna like my designs, though i have been lucky to be wrong so far :p

Haha well i'm not sure if they have something special about the way they turn but i'm glad you like this as well :p

Yeah the biggest issue i've seen so far, and i totally agree with that, the lack of any kind of indication for objectives, which i feel may have understandably discouraged some people when level 2 jumps from 5 to 18, but mostly since my wonky system counts per building and thus doesn't reflect that they are just lumped together in just 3 different areas :/

Also yep the mortar is definitively underpowered, and the vulkan ultra OP (at the moment it's almost a speedrun weapon as it can melt most things in seconds) but also some of the structures have too much HP for just static buildings. I have been already tweaking some things a bit, but just didn't publish anything yet cause i don't know if the jam allows any updates to non game breaking issues during the judging period, so i'll see whenever i can push anything.

Thanks for playing and your feedback :)