The perspective made some waves much harder than they needed to be with the whole getting shot from offscreen thing, and not being able to see through or move through buildings made movement very tricky at times.
The basic gameplay loop works very well. I liked how little health the mech had, and how this forced me to use the buildings I was supposed to be protecting as cover, and how this provided more choices in the upgrade menu in terms of when to repair the base vs everything else. I was never very happy with the cost to reward ratio, but that might just be my preference or frustration with getting shot so much. I tried to offset this by buying another weapon, but I couldn't figure out how to fire more than 1 weapon at a time which to me is a missed opportunity.
Very solid entry.