> At the moment, the game has basically no mouse input, it's keyboard-only : I would've liked to have both but I found myself lacking time to implement them in a non-glitchy way, though I'll try to make it so there's the option to use the mouse instead of the keyboard for the final version!
Yeah, no worries. Since this was a jam, I think everyone understands that there just wasn't a whole lot of time, so everyone has to cut features. Better to have no mouse support than glitchy mouse support for sure!
I'm glad that the feedback was helpful :)