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(+1)

Perfect art, and a unique take on the theme. I had most fun looking at the different emotion designs - I am euphoric!


hee hee THANK YOU SO MUCH!!!  :))))

that makes me euphoric! :))which on was your favourite? :)) 

for me it is either the (ew-annoyed-repulsed) one or the (irritated-angry-mad) one..... OR ALL OF THEM aaaa :)


i know it was buggy (with the part of releasing it on the lab and stuff) but...

- did you caught up that you could go in thet other door to see your progress?

- was it hard to know that you were suppost to collect the smaller ones first?

- what about when it came to leaving the "dashboard pause time"?... did you find it easy to figure that out?


sorry all this questions :/ i just want ot understand how the game expirience felt for you :)

any of the ways, i'm so glad you had fun :) and thank you so so much for the nice feedback :))

(+1)

The duck was my fav so I made sure they were in the screenshot! 

I did find the other door, but at first I didn't realise dashboard was a button to see progress. With the building, you can walk out while the menu is still open and I got a few bugs that way with menu objects remaining on screen (I liked the "I didn't make this bit" notices though!).

I think I saw a message in game about collecting the small ones first, but I was just going for whatever I could catch so maybe I didn't play correctly sorry!

oh, i knew it was buggy, but i did not know that ui would stay on-screen after you left that "dash room"... 

maybe didn't playtested enoughtly... (i hope it didn't interfeered with the gameplay tho...)


yeah, maybe i should've made a simple animation for those buttons... thanks for poiting that out :)

i did think those "opp- didn't do that sorry" notices would be fun :)

don't worry, i bet you did an awesome job :)