Perfect art, and a unique take on the theme. I had most fun looking at the different emotion designs - I am euphoric!
![](https://img.itch.zone/aW1nLzcxNzA0NjcucG5n/original/SEXhU4.png)
hee hee THANK YOU SO MUCH!!! :))))
that makes me euphoric! :))which on was your favourite? :))
for me it is either the (ew-annoyed-repulsed) one or the (irritated-angry-mad) one..... OR ALL OF THEM aaaa :)
i know it was buggy (with the part of releasing it on the lab and stuff) but...
- did you caught up that you could go in thet other door to see your progress?
- was it hard to know that you were suppost to collect the smaller ones first?
- what about when it came to leaving the "dashboard pause time"?... did you find it easy to figure that out?
sorry all this questions :/ i just want ot understand how the game expirience felt for you :)
any of the ways, i'm so glad you had fun :) and thank you so so much for the nice feedback :))
The duck was my fav so I made sure they were in the screenshot!
I did find the other door, but at first I didn't realise dashboard was a button to see progress. With the building, you can walk out while the menu is still open and I got a few bugs that way with menu objects remaining on screen (I liked the "I didn't make this bit" notices though!).
I think I saw a message in game about collecting the small ones first, but I was just going for whatever I could catch so maybe I didn't play correctly sorry!
oh, i knew it was buggy, but i did not know that ui would stay on-screen after you left that "dash room"...
maybe didn't playtested enoughtly... (i hope it didn't interfeered with the gameplay tho...)
yeah, maybe i should've made a simple animation for those buttons... thanks for poiting that out :)
i did think those "opp- didn't do that sorry" notices would be fun :)
don't worry, i bet you did an awesome job :)