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Thank you! We're just keeping our fingers crossed for the scaling to not go haywire and to not be entirely to messy when applying it to the components needed... or something. 

Oh, I love Flower! and Journey! ... and flOw is okay, too.
I hadn't even thought to relate it to Flower and how the environment reacted to the player actions there, but yea, that is the kind of direction we'd like to go in - even if less directly linked to the input and less awe-inspiring. Haha.