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Cool-looking and well-made background, sprites, and effects.

Nice concept that could have been more puzzle-like, but bouncing felt too luck-based, especially as more upgrades were collected. I love the time slowing when aiming.

Player-seeking bullets look like bouncy sea turtles and are cute as heck.

Secondary projectiles seem to appear at the wrong angles, unless collision is orthogonal, leading to an increased random feeling of the game.

The first boss felt much more difficult than anything before or after (due to only having a few splits to hit him with). The bosses were more enjoyable when they had less luck with splitting and more dodging.

Would have a circle of green fairies take me to the afterlife again.

Yeah, I agree with the feeling of luck-based bouncing, especially in some stages. Thanks for the feedback!