On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Man, I don't know what to say cos you've been so in-depth and said so many lovely things x3 Thanks so much for playing it and taking the time to write up such detailed feedback! It's very much appreciated ^-^

I'm so glad it was well-received because we absolutely worked our asses off, haha. I spent almost an entire day working on Niard's voice effects alone xD It got to the point where I was having to try and psyche myself up to finish, like reassuring myself there wasn't too much more to go because it became quite grueling, haha. It's my own fault for overcomplicating things >.< I just can't help it when it comes to sound design because it's something I really enjoy working on, and if something is missing or doesn't sound right, I can't just ignore it.

LPB and I discussed the possibility of displaying the characters in that sorta camera feed style for sections of the game, and I said to her, I think it'll look really cool, but it's gonna be a hell of a lot of work on the art front >.< It's fine for me to sit there spouting ideas, but they're not always practical to actually create xD I still can't believe she made as many art assets as she did in such a short space of time. I still also kinda feel bad for dragging her and everyone else into my madness >.< haha. I'm sure many people would have told me to get lost! Heck knows how hard it must've been to figure out a practical way of creating those camera feed assets. Because it's one thing to have an idea, but another to actually implement it! I'm no artist, but I just imagine it must've been an absolute headache figuring out the perspective and stuff.

I did wonder if maybe I kinda let the whole project down on the horror front >.< I really wanted to try my hand at writing something non-romantic, since all my other projects have been sorta otome-like. And I really wanted to try bleak comedy x3 but I feel like some of the opportunity for horror got lost along the way, haha. I would have liked it to be scarier/more disturbing than it turned out! And I was very worried that the comedy would wind up not actually being funny, haha.

Looking back, both LPB and I said we don't really know how we managed to put out so much work in one month x3 Our team was pretty big with having 4 artists, and then many of the voice actors doubled up on roles as well to help out. Admittedly, my work ethic is not the most healthy when it comes to game jams >.< I get a little too absorbed and because I don't have a job beyond housework and general chores due to my mental health, focusing on project work for 15+ hours a day is enjoyable for me because it gives me a real sense of purpose! I realise I shouldn't push myself like that, but I bet I'm not the only one who does during jams xD And I do make sure to slow down and take things easier afterwards :3

Yeah, I have to agree with you about the ending! I'd definitely love to have fitted more stuff in there. I was disappointed that I couldn't get more creepy calls done because the ratio was supposed to be about even between comedy calls and creepy calls >.< That kinda went down the pan!

I wouldn't have been able to make anything remotely like this without such a wonderful team though, so I owe them all a hell of a lot :3

Thanks so much again for checking it out and for leaving such detailed feedback!

(+1)

Hey,

I can't even beging imagining working on sounds in addition to all the other stuff :O

Good thing you kept working on this, it would've been sad if you hadn't finished it! 100% worth psyching yourself up every time!

And I wouldn't worry about the horror elements. Imo the story was great as is. We tried to run at the first chance, just because we wanted to see if there was a cool dead end, and we were not disappointed lol.  The comedy ended up being amazing and you still had some horror elements, so I think overall, that worked out :)

I actually started making VNs when I was couch-bound due to physical issues for far too many months and getting into a really dark place mentally, so that whole "working on something single-mindedly for all of your waking hours" sounds spookily familiar.

Anyway, I'm glad you liked the feedback!