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One thing I thought was innovative about the game was how small lore tidbits were placed around certain words to help us understand the world and culture.  I would love to learn how to do the same for future projects

The art and compositions are phenomenal! They were both very fitting to the theme and tone of your piece. They really captured the beauty we've come to admire from japanese pieces.

Though, I found the overall story a little confusing. Especially since Ren was trying to make amends, but I felt that "him abandoning her" should've had more depth to it and presented earlier. Maybe I just didn't notice it, but I wasn't sure why Koharu was so hostile to him.

I also felt that the reparation bit was a tad to succinct. I liked the "big revelation" arc, but it felt unearned, at least in my opinion. I think had the riceball scene had more depth put into it, it would've sold me.

That said, please don't take my critiques too harshly. We all only had a month to forge a script and a game. I don't criticize to be mean or nasty, but because I would want the same done to my pieces so that I may learn. This was a solid read and you should be proud regardless of what others had to say.

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No offense taken at all. We actually thank you for taking your time to write such thorough feedback! We got several feedback that have similar context to yours, and we’ve actually discussed making an extended version with the team a few days ago, but we’ve decided to cancel it due to some circumstances with the team members.

Regardless, we’ll definitely take note of your feedback for our next project. We hope you’ll enjoy our future visual novels too!