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I enjoyed this one!

I found myself wishing that there was some kind of audio/visual feedback for going through checkpoints - I was sure at first whether skipping them mattered or not.

I would have enjoyed seeing some more elaborate level design, with optional high-risk shortcuts and time extension placements geared toward allowing a player to make up for a mistake, but I did still find the two levels included to be fun!

Hope you had a positive experience using Godot, and thanks for doing a Linux build! :D