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Well that's a shame, I was hoping the parts of it that werent done be out of the way like the tavern at the fishing camp, I do have a question about a weapon I found called "bloodthirster" what are the requirements for using it?

You can find requirements of any item by looking atthe detailed info. Bloodthirster required magic affinity.

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That's the thing you see, I have magic affinity ( alot of it ) and it still does not work. After feeding that creature at the end of the game I've racked up like 20 so im guessing its a bug

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In version 1.7 it was changed to magic affinity 3 and strength 1. The desccription needs updating to match.

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He's right it's bugged; here's the Bloodthirster requirements:

reqs = [{reqstat = 'smaf', oper = 'gte', reqvalue = 3}, {reqstat = 'str', oper = 'gte', reqvalue = 1}],

It requires "str" but the person class only has "sstr", so the better question would by why it isn't causing constant crashing.


For DKRust, you would need to edit the save file to fix the requirements for your Bloodthirster to use it. Fixing the mod files will only fix future items.

This is a new unique item for the mod. It can only be gained the once. New players can edit the Leodata.gd file as Ankmairdor suggested before the weapon is found (replace str with sstr). After the weapon is found it carries its own data in the save game file and would need editing there.

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Okay, so I edited my save file and replaced it as you said, and yes that worked thanks for that. I also did some experimenting and gave bloodthirster a makeover.