Download link https://mega.nz/file/p9gkxDwY#I45biX3HqhKWXble4GGUwTwXp1Ux51X6NArApbAUNe0.
Play this mod for a rebalance of of financial and combat elements for a tighter/tougher game, plus some new quests, enemies, items.
This is the combination of my previous mods plus some new extra features.
- Magic Mirror story quest
- Bandit Queen story quest (unfinished)
- Rebalance for starting in Gorn and Frostford
- Assorted game rebalancing for the combat and economics
- Optional payment system (charity scheme) for players who want a long term money challenge
Recommended for story mode. Not tested in sandbox.
Tested with Strive v01.01a. Recommended for play with Randomportraits mod. Tested with ES Expanded sex mod. Not compatible with Arics mod family. Not compatible with Chastity belt mod.
Edit- Feb 2021 - This will fail with Strive v01.01d. Use this version https://itch.io/post/2622626 to run with Strive 1.0d.
Full list of changes
CITIES
Rest is available in cities and villages.
Can meet the chancellor (to start the main quest) in your home town.
Brothel is now always avaialble in your home city.
Main quest step added to quickly raise Frostford reputation (since you can't do Frostford guild quests if it's not your home).
Cook can no longer buy food in Frostfood.
Minor vendor changes in each city.
SLAVE GUILD
Repeatable guild quests are available only in the home city.
New repeatable quests for each city with new completion conditions.
The slave guild has its own shop that sells your essential slavery items. New items tabards added.
Permanent collars with the same effect as leather collars except they are permanent, not an accessory, and come with a text tag.
You can spend TP (50,100) to reduce the away days for slave guild services.
The slaver's guild offers a charity scheme. This is a financial challenge that escalates weekly. It gives no reward. It is entirely optional.
Slave guild has an option to return captives to your mansion.
Can no longer sell untamed monsters to the guild (can still quicksell if you stay outside). Some minor sale price balancing.
Minor changes to the races found in the slave guild.
Can no longer change a slave's specialization by training a new one.
Quicksell does not return ropes.
SLAVES
Level up requests made suitable for Frostford & Gorn with futher rebalancing to make them less obstructive.
New level up requests.
New balanced set of jobs available with different jobs based on your home city.
Sex traits are now important in reducing stress and increasing income from sex jobs.
Prostitution(streetwalking) is always available but can have poor outcomes.
Three quests are available at the brothel to unlock improved prostitution, escort jobs, exotic whore jobs.
Lab assistant job will create base solutions for alchemy.
Sebastian's slave request has less chance of a slow/expensive outcome.
EQUIPMENT
Some weapons and armour changes, generally rebalancing ability point requirements, energy costs. Check these before you buy them!
New items shortbow, spear, and battleaxe with their own effects. Claymore has a new effect.
New item reward in the underdeep library.
Magic scrolls can be found in loot. Gain spell abilities while you are wearing them.
Magic items are named, enchants are simplified, and some items have a standard enchant.
Recipes for beauty potion and hair dye. Minor potion rebalancing.
SPELLS
Guidance returns the party directly to the Mage Guild (Wimborn).
Invigorate removed.
Fear has a 3 turn duration.
Heal, Dream, and Sedation changed slightly.
Acid Spit deals damage over a number of turns.
Spider's web ability can be found on scrolls.
Web, Sedation, and Debilitate all inflict the same effect, Slow.
Sedation can be cast when travelling.
Ability training cost rebalance.
ENEMIES
Enemies have a new ability point generation method that eliminated a few older bugs and will give similar or slightly less AP than guild slaves.
Enemies are created with a range of levels, also some slight level changes to zones.
Bandit populations changed.
Frozen wisps added.
Sandworms added.
Chests can now have a surprise. I'm not telling you what, it's a surprise.
EXPLORING
Panic status (-5 speed) added in combat for slaves with over 100 stress.
Elven Grove connects to Shaliq instead of the Ancient Forest.
Open Road encounter.
Minor changes to forest bandits in Cali's quest.
Taurans have migrated to the plains.
Demons no longer walk the swamp.
Monsters are better at escaping.
Undercity library moved to the tunnels.
Can get lost in the undercity without a ranger.
If anyone wants to copy any code from this mod please feel free to do so. I have no ownership of any images.