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(+1)

First off, the game looks nice! Although, it would've been nice if you used something else than the default font, because it looks unprofessional if you don't. Also, the lose screen is just a black screen.

The progression doesn't really work, since the enemies spawn all at once, & not in waves. Also, you had a cap on the amount of towers to give difficulty, but there's no real strategy to it. You just put down all your towers at the beginning, & wait until you lose. Maybe a money system in between waves instead could've solved it.

Sorry if I came across a bit harsh, but overall, I'd say your game was okay.

(+1)

Thanks for the feedback. These are definitely some things to consider if we go back to it.

Thanks for the feedback. I had a couple questions :)

1) Also, you had a cap on the amount of towers to give difficulty, but there's no real strategy to it.
Our strategy is we need to have a rose tower to defeat the 'boss' since the boss has such a high hp. Just for clarification, the strategy you are talking about is after defeating an enemy you'll get 'cash' and then you can buy another tower types of thing? No so much rock paper scissors strategy. 

2) Also, the lose screen is just a black screen.

How would you suggest we improve that? What are your thoughts?

Thanks again for the feedback