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Sunlight Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #15 | 4.000 | 4.000 |
Controls | #18 | 3.286 | 3.286 |
Audio | #23 | 3.286 | 3.286 |
Accessibility | #25 | 2.857 | 2.857 |
Overall | #26 | 3.177 | 3.177 |
Fun | #37 | 2.810 | 2.810 |
Theme | #39 | 3.238 | 3.238 |
Originality | #49 | 2.762 | 2.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.2
Wildcards Used
Who Reads, Spoopy
Game Description
Fend off the forces of darkness to protect Sunlight City.
How does your game tie into the theme?
A Solarpunk society uses technology and nature to take on an army of darkness.
Source
https://github.com/RobTheGnat/godot_wild_jam_38/tree/develop
Discord Username
RobTheGnat#6620
Participation Level (GWJ Only)
First time for RobTheGnat and Neverdusk. Admin for D4yz.
Participation Level across all Jams
First time for RobTheGnat. Jam #6 in general, #3 as composer for Neverdusk.
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Comments
Shows some good potential so well done!
Liked the art!
So I agree with the other commenters - great potential here, but sad that you don't get to build or buy new defences over time - I never got past level 3!
A fun game that was easy to pick up. The graphics are top-notch and the sound was great. Really enjoyed what you created here!
Great art, professional quality! and nice music.
But the game is quite difficult for me, I've played it about 50 times and never made it past the third wave! Bummer!
But it's a great game!
Really nice game, the artwork is lovely and the music gets me going. I managed to make it to wave 3.. wondering if it's possible to get further than with the layout I had. :)
Thank you, I'm glad you enjoyed it!
I'd love to have some time to prepare before the enemy comes, otherwise a pretty neat little game, the art is lovely
Hey, I have about 3 seconds between waves. What are you thinking? How can I improve?
I'm thinking about something like a "ready" button
Nice Art, and plays well! It could use a you win message, and a 5/5 icon showing how many towers you can put down. Congrats!
First off, the game looks nice! Although, it would've been nice if you used something else than the default font, because it looks unprofessional if you don't. Also, the lose screen is just a black screen.
The progression doesn't really work, since the enemies spawn all at once, & not in waves. Also, you had a cap on the amount of towers to give difficulty, but there's no real strategy to it. You just put down all your towers at the beginning, & wait until you lose. Maybe a money system in between waves instead could've solved it.
Sorry if I came across a bit harsh, but overall, I'd say your game was okay.
Thanks for the feedback. These are definitely some things to consider if we go back to it.
Thanks for the feedback. I had a couple questions :)
1) Also, you had a cap on the amount of towers to give difficulty, but there's no real strategy to it.
Our strategy is we need to have a rose tower to defeat the 'boss' since the boss has such a high hp. Just for clarification, the strategy you are talking about is after defeating an enemy you'll get 'cash' and then you can buy another tower types of thing? No so much rock paper scissors strategy.
2) Also, the lose screen is just a black screen.
How would you suggest we improve that? What are your thoughts?
Thanks again for the feedback
Pros:
Cons:
Thanks for the feedback, we'll definitely keep these points in consideration.
i cant upgrade my defenses (add more too)
is that a bug or intended?
None of them upgrade, but there should be a max cap of 5 towers. They just can't overlap or be placed on mountains and such. Hopefully that helps. Thanks for trying it out, by the way!